Building V2 in the Open
M2O V2 is in active development, with new builds shipping to beta testers continuously. Here's what has landed on the road to public release.
- August 2026Scripting
Documentation goes public
Guides now live in a public repository anyone can contribute to, and the API reference is generated straight from the game runtime, so the docs can never drift from what the code actually does.
- July 2026Feature
Proximity voice chat
Talk to the players around you with spatial in-game voice. Push-to-talk is rebindable, voice gets its own settings tab, and servers can tune how far your words carry down the street.
- July 2026Client
New main menu and script-driven UI
The main menu was rebuilt as a modern web-powered interface with the server browser front and center, and boot logos and legal screens are skipped so you get to the menu fast. Scripters gained two ways to build UI: embedded web views and a native 2D renderer that draws through the game's own engine.
- July 2026Client
Seamless world loading
Connecting to a server now downloads its assets and streams the world through the game's native loader, straight into multiplayer, with loads cancelled cleanly if you disconnect midway.
- June 2026Feature
Live server browser
The in-game server browser is wired to the MafiaHub masterlist, so every public server shows up with live player counts the moment it comes online.
- Spring 2026Sync
Synced deeper than ever
Drive-by shooting, throwables, melee, ragdolls, scripted animations, per-wheel damage, car radio stations, seasons. Wave after wave of gameplay replication landed, keeping the little details in sync for everyone.
- Early 2026Core
Replication rewrite and one-command hosting
The player and vehicle replicators were rebuilt around snapshot buffering for smoother remote movement, and the dedicated server (Windows and Linux) now ships with Docker support for cloud-ready hosting.
See it in motion
Watch the first prototype footage, then join the Discord to follow development and get in on the beta.

